Reviews 19 games, all played to completion in company Ordered by partnership survival
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Index

Nineteen games, ordered by how long two people stayed happy

Partnership survival sits at the front of every entry because it is the figure that survives disagreement. A game can be beautifully made and still run out of reasons for two people to sit down together, and this index is arranged to make that visible.

19games 22median hours 4 did not reach an hour All bought at retail
05

Second Shift

Two-cook kitchen game, fast and forgiving for three regions and then abruptly not. The point at which a co-op game starts producing blame is usually a design decision, and here it is dated and numbered.

7.917 hrs
06

Smoke Order

Four-player firefighting with genuinely interesting equipment and a friendly-fire model that consistently blames the player standing still.

7.614 hrs
07

Harbour Watch

Two-player harbour management with a strong first eight hours and a mid-game that quietly becomes single-player while the second person watches.

6.911 hrs
08

Cold Store

Warehouse co-op with excellent physical comedy and no reason at all to keep playing after the fourth shift. Survival ended by boredom rather than friction.

6.59 hrs
09

Relay Station

Three-player signal repair that requires one player to sit alone in a separate room of the map for minutes at a time. Ingenious, and lonely in a way it did not intend.

7.28 hrs
10

Quarry Deep

Mining co-op whose progression rewards splitting up, which means two people bought a game together in order to play two separate games in the same world.

6.16 hrs
11

Night Freight

Haulage for two with beautiful roads and a co-op layer that amounts to a passenger seat. The second player has nothing to do that matters.

5.84 hrs
12

Hollow Court

Four-player dungeon crawling where the difficulty scales per player but the loot does not, so every additional friend makes the game measurably worse.

5.43 hrs
13

Garden Hours

Gentle two-player smallholding game with nothing wrong with it and nothing in it that needs a second person. Pleasant, and pointless in company.

6.82 hrs
14

Ash Ferry

Two-player river crossing with a shared health pool and no way to revive a downed partner, which produces the highest rate of session abandonment we have recorded.

4.91 hr
15

Tower Watch

Asymmetric two-player defence in which one role is genuinely interesting and the other is a spreadsheet. Forty minutes before the spreadsheet player left.

4.240 min
16

Split Signal

A puzzle game requiring both players to hold identical mental models of a rotating structure, which is a fine idea and an unpleasant twenty-eight minutes.

3.828 min
17

Fen Crossing

Three-player traversal with a shared camera. The shortest partnership in the file at twelve minutes, and the only game we stopped without finishing the first area.

2.612 min
18

Two further reviews in progress

A four-player heist game at nineteen hours and counting, and a two-player farming simulation we have not yet played past its tutorial region.

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